Procedural Terrain Generation

Procedural Terrain Generation (PTG) is a method used in computer graphics and game development to dynamically create landscapes using mathematical algorithms rather than manually designing environments. This approach enables the creation of vast, unique, and optimized terrains while maintaining a relatively low memory footprint. The world generation is flexible, with both flat and procedurally generated worlds available. The project is designed for use with OpenGL and GLFW for rendering, and it leverages C++ for the core logic.

Client

None

DELIVERABLES

Software

Year

2025

Role

Software Engineer